![]() ![]() How those things are integrated is going to depend on what the designer is trying to do. I prefer a game that is ruthlessly focused on its theme, is luminously clear and functional, and is a joy to play. Rules have to inform play, so I don’t want to see encumbrance rules in a game that seeks to emulate a Jane Austen novel. I am a big proponent in games that incorporate system in a meaningful way. Although my games are much more sharply constrained, I hope that they evoke some of that DIY aesthetic from a different angle.ĭo you prefer a rule set with a strong central mechanic, but is open enough to take that central mechanic and apply it to different situations? You really had to make it your own and it was without precedent. In terms of themes, I sort of miss the wide open sandbox play that was the presumed mode of OD&D – not only in game play, but also in the wide open nature of the very sketchy rules. What themes from OD&D do you think are missing in more modern RPG’s? We have two additional games in development: Cowboys With Big Hearts and Medical Hospital. The company I co-founded, Bully Pulpit Games, has produced The Shab Al-Hiri Roach, Grey Ranks, Drowning and Falling, and most recently Fiasco. I’m in two weekly groups and occasionally podcast as one of the Durham Three. The games that get the most play at my table these days are Prime Time Adventures, Solar System/Shadow of Yesterday, and lately Archipelago II. The games I played the most, that sort of chart the evolution of my interests, are AD&D, original Traveller, The Morrow Project, The Fantasy Trip: In The Labyrinth, Bureau 13, GURPS, FUDGE, and many, many small press games. My roleplaying began in 1977 or 78 with white box D&D. I work for the University of North Carolina at Chapel Hill as a departmental Webmaster. I’m married to a wonderful librarian who specializes in teen services. Jason, let us start by having you tell us a bit about yourself, how you got into RPG’s and what you are playing right now. During  and after my review, I had a chance to exchange emails with Fiasco’s creator Jason Morningstar, and got to ask Jason about his GMing philosophy, about his company Bully Pulpit Games, and of course about Fiasco. A few weeks ago, I reviewed Fiasco ( here and here), by Bully Pulpit Games  a game about ordinary people, attempting ambitious plans, and flailing miserably. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |